Loose in the Park

Loose in the Park

1 G

Enchantment — Aura


Enchant land When this enchantment enters, draw a card, then draft a card from this enchantment's spellbook and exile it. 3 : Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.


Illustrated by Julie Dillon


  1. NOT LEGAL

    Standard

  2. NOT LEGAL

    Future

  3. Historic

  4. Timeless

  5. Gladiator

  6. NOT LEGAL

    Pioneer

  7. NOT LEGAL

    Modern

  8. NOT LEGAL

    Legacy

  9. NOT LEGAL

    Pauper

  10. NOT LEGAL

    Vintage

  11. NOT LEGAL

    Penny

  1. NOT LEGAL

    Commander

  2. NOT LEGAL

    Oathbreaker

  3. NOT LEGAL

    Standardbrawl

  4. Brawl

  5. NOT LEGAL

    Alchemy

  6. NOT LEGAL

    Paupercommander

  7. NOT LEGAL

    Duel

  8. NOT LEGAL

    Oldschool

  9. NOT LEGAL

    Premodern

  10. NOT LEGAL

    Predh

Alchemy: New Capenna

#14 - RARE - EN - No-Foil

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  1. Alchemy: New Capenna #14

  2. Alchemy: New Capenna #14 (EN)
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