Sorcery
You get
(three energy counters), then you may pay any amount of
.
Each player may exile their hand and draw a number of cards equal to the amount of
paid this way. If seven or more
was paid this way, you may play cards you own exiled this way until the end of your next turn.
The wheel only has one sure output: chaos.
Illustrated by Drew Baker
NOT LEGAL
Standard
NOT LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
NOT LEGAL
Pioneer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Paupercommander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
#144 - RARE - EN - Foil
USD
EUR
TIX
0.14
0.10
0.02
0.21
0.20
0.02
0.55
0.56
0.02
0.14
0.10
0.02