Wheel of Potential

Wheel of Potential

2 R

Sorcery


You get E E E (three energy counters), then you may pay any amount of E . Each player may exile their hand and draw a number of cards equal to the amount of E paid this way. If seven or more E was paid this way, you may play cards you own exiled this way until the end of your next turn.


The wheel only has one sure output: chaos.


Illustrated by Drew Baker


  1. NOT LEGAL

    Standard

  2. NOT LEGAL

    Future

  3. Historic

  4. Timeless

  5. Gladiator

  6. NOT LEGAL

    Pioneer

  7. Modern

  8. Legacy

  9. NOT LEGAL

    Pauper

  10. Vintage

  11. Penny

  1. Commander

  2. Oathbreaker

  3. NOT LEGAL

    Standardbrawl

  4. Brawl

  5. NOT LEGAL

    Alchemy

  6. NOT LEGAL

    Paupercommander

  7. Duel

  8. NOT LEGAL

    Oldschool

  9. NOT LEGAL

    Premodern

  10. NOT LEGAL

    Predh

Modern Horizons 3

#144 - RARE - EN - Foil

Prints

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  1. Modern Horizons 3 #144

    0.14

    0.10

    0.02

  2. Modern Horizons 3 Promos #144s (EN)
  3. Modern Horizons 3 #422 (EN)

    0.21

    0.20

    0.02

  4. Modern Horizons 3 #336 (EN)

    0.55

    0.56

    0.02

  5. Modern Horizons 3 #144 (EN)

    0.14

    0.10

    0.02

  6. View all prints