Make Your Own Luck

Make Your Own Luck

3 G U

Sorcery


Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)


Illustrated by Chris Seaman


  1. Standard

  2. Future

  3. Historic

  4. Timeless

  5. Gladiator

  6. Pioneer

  7. Modern

  8. Legacy

  9. NOT LEGAL

    Pauper

  10. Vintage

  11. NOT LEGAL

    Penny

  1. Commander

  2. Oathbreaker

  3. Standardbrawl

  4. Brawl

  5. NOT LEGAL

    Alchemy

  6. NOT LEGAL

    Paupercommander

  7. Duel

  8. NOT LEGAL

    Oldschool

  9. NOT LEGAL

    Premodern

  10. NOT LEGAL

    Predh

Outlaws of Thunder Junction

#371 - UNCOMMON - EN - Foil

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  1. Outlaws of Thunder Junction #371

    0.18

    0.03

  2. Outlaws of Thunder Junction #371 (EN)

    0.19

    0.03

  3. Outlaws of Thunder Junction #218 (EN)

    0.13

    0.10

    0.03

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