Nowhere to Run

Nowhere to Run

1 B

Enchantment


Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.


Illustrated by Jodie Muir


  1. Standard

  2. Future

  3. Historic

  4. Timeless

  5. Gladiator

  6. Pioneer

  7. Modern

  8. Legacy

  9. NOT LEGAL

    Pauper

  10. Vintage

  11. NOT LEGAL

    Penny

  1. Commander

  2. Oathbreaker

  3. Standardbrawl

  4. Brawl

  5. Alchemy

  6. NOT LEGAL

    Paupercommander

  7. Duel

  8. NOT LEGAL

    Oldschool

  9. NOT LEGAL

    Premodern

  10. NOT LEGAL

    Predh

Duskmourn: House of Horror

#111 - UNCOMMON - EN - Foil

Prints

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  1. Duskmourn: House of Horror #111

    0.68

    0.81

    0.03

  2. Wizards Play Network 2026 #1 (EN)

    1.22

  3. Duskmourn: House of Horror #111 (EN)

    0.68

    0.81

    0.03

  4. View all prints