Witch-Maw Nephilim

Witch-Maw Nephilim

G W U B

Creature — Nephilim


Whenever you cast a spell, you may put two +1/+1 counters on this creature. Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.


When it awoke, it shattered the hillsides to make way for its passage.


1/1


Illustrated by Greg Staples


  1. NOT LEGAL

    Standard

  2. NOT LEGAL

    Future

  3. NOT LEGAL

    Historic

  4. NOT LEGAL

    Timeless

  5. NOT LEGAL

    Gladiator

  6. NOT LEGAL

    Pioneer

  7. Modern

  8. Legacy

  9. NOT LEGAL

    Pauper

  10. Vintage

  11. Penny

  1. Commander

  2. Oathbreaker

  3. NOT LEGAL

    Standardbrawl

  4. NOT LEGAL

    Brawl

  5. NOT LEGAL

    Alchemy

  6. NOT LEGAL

    Paupercommander

  7. Duel

  8. NOT LEGAL

    Oldschool

  9. NOT LEGAL

    Premodern

  10. Predh

Guildpact

#138 - RARE - EN - Foil

Prints

USD

EUR

TIX

  1. Guildpact #138

    0.53

    0.32

    0.02

  2. The List #GPT-138 (EN)

    0.88

    0.24

  3. Guildpact #138 (EN)

    0.53

    0.39

    0.02

  4. View all prints